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Privacy

Last updated 8 November 2026

MeowStreets is a game, not an advertising business. We do not sell your data and we never have. We do advertise the game, and that means a little of what you do here is measured — all of it is on this page. Here is everything we hold.

What we collect

We do not ask for your real name, your date of birth, your address or your phone number. If you buy one of the paid extras, Creem takes the payment, so your card details never reach us.

Who else sees it

Nothing is sold, and nothing goes to anyone not on that list unless we are legally compelled.

How long we keep it

WhatKept for
Email confirmation and password reset links
The link and the address it was sent to, deleted when the link expires: after 1 day for a confirmation, 1 hour for a password reset.
1 day
Discord link codes
The code that links a Discord account to a cat, held as a one-way hash and deleted when it expires after 10 minutes. Linking then stores your Discord account id and handle until you unlink or delete the account.
1 day
Sign-in sessions
The session that keeps you signed in, deleted at expiry. The record that you signed in is kept: see the sign-in history below.
7 days
Duplicate-request receipts
Internal bookkeeping that stops an action being applied twice.
7 days
API keys
For each key you make: the name you give it, what it may read, when it was made and when it was last used, to the minute. The key itself is never stored, only a one-way hash of it. Revoking a key, resetting your password from an emailed link or recovering the account deletes it.
Until you revoke the key or delete the account
The Mews, your notices and the action log
Every line of your city log, the notices behind it, the record of each action you took and your contract progress. Deleted with the account.
Until you delete your account
Your sign-in history
Each time the account was signed in to, with the IP address and browser it came from, each email link or Discord link sent or used, and each API key made or revoked (which key and at what level, not its name). Kept to protect accounts and to look into cheating. The links, codes and keys themselves are not kept. Deleted with the account.
Until you delete your account
Fights, trades, heists, bounties, deposits and loans
The record of what happened between players and at the bank. When an account is deleted these stay, under an anonymised name, so the other cat's history still makes sense.
Kept, under an anonymised name once you delete your account
Your crew's chains
Every line of each crew chain: which cat pulled off which crime, won a fight or slipped, when, and the links it added, so the crew can read who added what. Only the crew's own members can read it. Deleted when the crew folds.
Kept while the crew exists, under an anonymised name once you delete your account
Your crew's supplies
A line for every item a cat put in the crew's supplies, every one used out of them, every piece of gear lent, taken back or sent back when its cat left, and every change of who may use them: which cat, which item and when. Only the crew's own members can read it. Deleted when the crew folds.
Kept while the crew exists, under an anonymised name once you delete your account
Your crew's comings and goings
A line for each cat who left the crew or was put out of it: which cat, when, and who put them out; and a line when a cat in the crew changes its name, with the name it had. Only the crew's own members can read it. Deleted when the crew folds.
Kept while the crew exists, under an anonymised name once you delete your account
Your crew's contracts
Each week's contracts: how many cats the crew had who played the week before, how far each contract came, when it was done, and how much each cat put toward it. Only the crew's own members can read it. Deleted when the crew folds.
Kept while the crew exists, under an anonymised name once you delete your account
Your heaviest catch each week at Pier Nine
The heaviest fish you landed each week, what it was and when, which the noticeboard's weekly biggest reads. Deleted with the account.
Until you delete your account
The names you went by before
Each name you gave up and when. A name you changed yourself is shown on your profile as "Previously known as"; a name staff changed is seen only by staff. The name itself is free for anyone to take the moment you give it up. Deleted with the account.
Until you delete your account
Your companion's journal
The log on the Companion page — feeds, missed deadlines, finds and tricks. Deleted when you release the companion, and with the account.
Until you delete your account
Cat Cafe pictures that never went up, or that came down
The image file itself is deleted the moment a picture is withdrawn, turned down or taken off the wall. Only the row recording that it existed is kept. A picture hanging on the wall stays until you take it down.
Kept, under an anonymised name once you delete your account
Moderation decisions and the money ledger
The audit trail for a warning, a mute or a suspension, and for every movement of in-game currency. Kept under an anonymised name after an account is deleted.
Kept, under an anonymised name once you delete your account
Opened checkouts and payment notifications
Which account opened a payment page, and the payment provider's notifications about it, kept so a delayed or repeated notification is applied exactly once and a purchase can be traced.
Kept, under an anonymised name once you delete your account
Market price history
The share prices the exchange chart draws. It records nothing about any player.
Kept

The city keeps its history. Until 11 October 2026 most of the record of play was deleted after 30 to 180 days; since then it is kept for as long as your account exists, and that applies to what was already stored on that day. What still expires is in the top rows of the table, and the sweep that enforces those runs every minute, so they are the real ages of the data rather than an intention. Chat is kept the same way: what you say on the Street, in your crew’s room and in a whisper to another cat stays, so a conversation can be read back and a report can be checked against what was said. A whisper is read by the two cats it is between. Our moderators see one only when it has been reported; the operator can read any of them, to look into cheating and abuse. The web server’s request logs, which hold the IP address and the page of each request, and backups of the database are kept as well. Your account is kept until you ask us to delete it. A record of each purchase — what was bought, when and for how much — is kept for as long as tax and accounting law requires, even after the account is deleted.

Your choices

Cookies

meow_session keeps you signed in. It is HttpOnly and SameSite=Strict, so no script and no other site can read it, and it lasts 7 days. Our analytics sets its own cookies, named ph_…, which hold an anonymous analytics identifier so a visit is counted once. No advertising cookie. Your browser also stores a marker recording that your account's hashes have been sent once, a note of what our analytics was last told about your cat — its name, level, hideout and crew — so that it is not sent again on every visit, a note of which screens it has already been told about today, so that each is counted once a day, and — only if you arrived from an ad — that click identifier, for 30 days or until you sign up, and — only if you opened another cat's link — that cat's number, for the same 30 days or until you sign up.

Children

You must be at least 13 to play, and at least 16 in the parts of the EEA that set the age there. We do not knowingly keep an account for anyone younger.

Who runs this

MeowStreets is operated by ORAN. For anything on this page, including any request above, write to privacy@meowstreets.com. We will answer within one month.

Playing is also covered by the terms of service.

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