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Every course and what it unlocks

48 courses in 4 tracks. A course runs offline and finishes whether you are here or not, which makes the long ones the reason to come back next week rather than tonight.

CourseTrackLengthPricePerk
Street smartsCrime1 day$400+2 points to every crime’s success chance
Locks and latchesCrime2 days$1,250+5% crime cash, +4 points on Fish market heist and Rooftop burglary
Casing a jointCrime4 days$3,000+4 points to every crime’s success chance
Cold trailCrime7 days$4,000Heat cools 25% faster
Silent pawsCrime14 days$12,500+8% crime cash and a 5% chance of a second payout
Alley loreCrime14 days$30,000+4 points on every crime in the Alleys
Tide tablesCrime16 days$45,000+4 points on every Dockside crime
Old stoneCrime18 days$62,500+4 points on every Old Quarter crime
Quiet moneyCrime21 days$95,000+8% crime cash
Light touchCrime24 days$130,000Crimes leave a sixth less heat, and heat cools 10% faster
Oiled toolsCrime28 days$180,000Tools wear out on 5 fewer attempts in every 100, and +3 points on the chance a job comes off clean
The PhantomCrime35 days$240,000+10% crime cash and +3 points on the chance of a second payout
BookkeepingWork1 day$300+10% wages
NegotiationWork2 days$1,000Listing fee drops to 1% and you can hold 30 open listings
Heavy lifting licenceWork3 days$1,750+10% job XP
Shift managementWork6 days$4,500+8% wages
ProvenanceWork10 days$10,000Loot and rares sell for 120%
PayrollWork14 days$30,000+5% wages and market consumables cost 5% less
Union rulesWork16 days$45,000+10% job XP and +5% wages
BrokerageWork18 days$62,500You can hold 10 more open listings, and −10% on the listing fee
Overtime lawWork21 days$95,000+8% wages
Auction roomsWork24 days$130,000Loot and rares sell for 10% more, and market consumables cost 5% less
Supply chainsWork28 days$180,000Premium tuna restores 5 more energy and catnip tea 2 more nerve
Captain of industryWork35 days$240,000+15% wages and +10% job XP
Feline first aidBody1 day$450−25% vet time and health regenerates +1 per minute
Rooftop meditationBody2 days$750+10 happiness cap
ConditioningBody3 days$2,000+5% gym gains
Iron pawsBody6 days$6,000+10 maximum health
Nine livesBody14 days$20,000+8% gym gains and +25 maximum health
StretchingBody14 days$30,000+4% gym gains
Fish-oil dietBody16 days$45,000+15 maximum health and health regenerates +1 per minute
Street fightingBody18 days$62,500+4% strength and defense in fights and heists
RecoveryBody21 days$95,000Health regenerates +1 per minute and +15 maximum health
FootworkBody24 days$130,000+4% speed and dexterity in fights and heists
PlyometricsBody28 days$180,000+6% gym gains and +4% to every stat in fights and heists
ApexBody35 days$240,000+6% gym gains, +30 maximum health and +4% to every stat in fights and heists
Street lawMind1 day$500−10% jail time and +5 points to spring a cat from the cells
PatienceMind2 days$1,100−10% jail time
Creative accountingMind4 days$3,500−10% on the listing fee
Old networksMind7 days$7,500Bail costs 10% less and −10% jail time
Cold readingMind14 days$17,500+3 points to every crime’s success chance, −15% jail time and +2 points on the chance a job comes off clean
AlibisMind14 days$30,000−5% jail time and bail costs 15% less
ComposureMind16 days$45,000+2 nerve cap (never past 100, however it is raised), and a fed companion’s bonus is 1 larger
Guard rotationsMind18 days$62,500−10% jail time
Old mapsMind21 days$95,000Heat cools 10% faster
StreetwiseMind24 days$130,000Muggings take 15% less of your cash, and +2 nerve cap (never past 100, however it is raised)
Criminal psychologyMind28 days$180,000+2 points on the chance a job comes off clean and bail costs 10% less
Grand strategyMind35 days$240,000+2 nerve cap (never past 100, however it is raised) and −10% jail time