Every course and what it unlocks
48 courses in 4 tracks. A course runs offline and finishes whether you are here or not, which makes the long ones the reason to come back next week rather than tonight.
| Course | Track | Length | Price | Perk |
|---|---|---|---|---|
| Street smarts | Crime | 1 day | $400 | +2 points to every crime’s success chance |
| Locks and latches | Crime | 2 days | $1,250 | +5% crime cash, +4 points on Fish market heist and Rooftop burglary |
| Casing a joint | Crime | 4 days | $3,000 | +4 points to every crime’s success chance |
| Cold trail | Crime | 7 days | $4,000 | Heat cools 25% faster |
| Silent paws | Crime | 14 days | $12,500 | +8% crime cash and a 5% chance of a second payout |
| Alley lore | Crime | 14 days | $30,000 | +4 points on every crime in the Alleys |
| Tide tables | Crime | 16 days | $45,000 | +4 points on every Dockside crime |
| Old stone | Crime | 18 days | $62,500 | +4 points on every Old Quarter crime |
| Quiet money | Crime | 21 days | $95,000 | +8% crime cash |
| Light touch | Crime | 24 days | $130,000 | Crimes leave a sixth less heat, and heat cools 10% faster |
| Oiled tools | Crime | 28 days | $180,000 | Tools wear out on 5 fewer attempts in every 100, and +3 points on the chance a job comes off clean |
| The Phantom | Crime | 35 days | $240,000 | +10% crime cash and +3 points on the chance of a second payout |
| Bookkeeping | Work | 1 day | $300 | +10% wages |
| Negotiation | Work | 2 days | $1,000 | Listing fee drops to 1% and you can hold 30 open listings |
| Heavy lifting licence | Work | 3 days | $1,750 | +10% job XP |
| Shift management | Work | 6 days | $4,500 | +8% wages |
| Provenance | Work | 10 days | $10,000 | Loot and rares sell for 120% |
| Payroll | Work | 14 days | $30,000 | +5% wages and market consumables cost 5% less |
| Union rules | Work | 16 days | $45,000 | +10% job XP and +5% wages |
| Brokerage | Work | 18 days | $62,500 | You can hold 10 more open listings, and −10% on the listing fee |
| Overtime law | Work | 21 days | $95,000 | +8% wages |
| Auction rooms | Work | 24 days | $130,000 | Loot and rares sell for 10% more, and market consumables cost 5% less |
| Supply chains | Work | 28 days | $180,000 | Premium tuna restores 5 more energy and catnip tea 2 more nerve |
| Captain of industry | Work | 35 days | $240,000 | +15% wages and +10% job XP |
| Feline first aid | Body | 1 day | $450 | −25% vet time and health regenerates +1 per minute |
| Rooftop meditation | Body | 2 days | $750 | +10 happiness cap |
| Conditioning | Body | 3 days | $2,000 | +5% gym gains |
| Iron paws | Body | 6 days | $6,000 | +10 maximum health |
| Nine lives | Body | 14 days | $20,000 | +8% gym gains and +25 maximum health |
| Stretching | Body | 14 days | $30,000 | +4% gym gains |
| Fish-oil diet | Body | 16 days | $45,000 | +15 maximum health and health regenerates +1 per minute |
| Street fighting | Body | 18 days | $62,500 | +4% strength and defense in fights and heists |
| Recovery | Body | 21 days | $95,000 | Health regenerates +1 per minute and +15 maximum health |
| Footwork | Body | 24 days | $130,000 | +4% speed and dexterity in fights and heists |
| Plyometrics | Body | 28 days | $180,000 | +6% gym gains and +4% to every stat in fights and heists |
| Apex | Body | 35 days | $240,000 | +6% gym gains, +30 maximum health and +4% to every stat in fights and heists |
| Street law | Mind | 1 day | $500 | −10% jail time and +5 points to spring a cat from the cells |
| Patience | Mind | 2 days | $1,100 | −10% jail time |
| Creative accounting | Mind | 4 days | $3,500 | −10% on the listing fee |
| Old networks | Mind | 7 days | $7,500 | Bail costs 10% less and −10% jail time |
| Cold reading | Mind | 14 days | $17,500 | +3 points to every crime’s success chance, −15% jail time and +2 points on the chance a job comes off clean |
| Alibis | Mind | 14 days | $30,000 | −5% jail time and bail costs 15% less |
| Composure | Mind | 16 days | $45,000 | +2 nerve cap (never past 100, however it is raised), and a fed companion’s bonus is 1 larger |
| Guard rotations | Mind | 18 days | $62,500 | −10% jail time |
| Old maps | Mind | 21 days | $95,000 | Heat cools 10% faster |
| Streetwise | Mind | 24 days | $130,000 | Muggings take 15% less of your cash, and +2 nerve cap (never past 100, however it is raised) |
| Criminal psychology | Mind | 28 days | $180,000 | +2 points on the chance a job comes off clean and bail costs 10% less |
| Grand strategy | Mind | 35 days | $240,000 | +2 nerve cap (never past 100, however it is raised) and −10% jail time |