Every course and what it unlocks
20 courses in 4 tracks. A course runs offline and finishes whether you are here or not, which makes the long ones the reason to come back next week rather than tonight.
| Course | Track | Length | Price | Perk |
|---|---|---|---|---|
| Street smarts | Crime | 1 day | $800 | +2 points to every crime’s success chance |
| Locks and latches | Crime | 2 days | $2,500 | +5% crime cash, +4 points on Fish market heist and Rooftop burglary |
| Casing a joint | Crime | 4 days | $6,000 | +4 points on every crime’s success chance |
| Cold trail | Crime | 7 days | $8,000 | Heat cools 25% faster |
| Silent paws | Crime | 14 days | $25,000 | +8% crime cash and a 5% chance of a second payout |
| Bookkeeping | Work | 1 day | $600 | Wages pay 10% more |
| Negotiation | Work | 2 days | $2,000 | Listing fee drops to 1% and you can hold 30 open listings |
| Heavy lifting licence | Work | 3 days | $3,500 | +10% job XP |
| Shift management | Work | 6 days | $9,000 | +5% wages and one extra job point per shift |
| Provenance | Work | 10 days | $20,000 | Loot and rares sell for 120% |
| Feline first aid | Body | 1 day | $900 | Vet stays are 25% shorter and health regenerates +1 per minute |
| Rooftop meditation | Body | 2 days | $1,500 | Happiness regenerates +1 per minute |
| Conditioning | Body | 3 days | $4,000 | +5% gym gains |
| Iron paws | Body | 6 days | $12,000 | +10 maximum health |
| Nine lives | Body | 14 days | $40,000 | +8% gym gains and +25 maximum health |
| Street law | Mind | 1 day | $1,000 | −10% jail time |
| Patience | Mind | 2 days | $2,200 | −10% jail time |
| Creative accounting | Mind | 4 days | $7,000 | −10% exchange fee |
| Old networks | Mind | 7 days | $15,000 | One extra job point per shift and −10% jail time |
| Cold reading | Mind | 14 days | $35,000 | +3 points on every crime and −15% jail time |