The MeowStreets handbook
MeowStreets is a free-to-play, persistent, multiplayer crime RPG that runs in a browser tab. Every player is a street cat working the same city at the same time: you spend nerve on crimes, energy on the gym, and the rest of your attention on the other cats. This handbook is the whole rule set, generated from the live game's own tables — when a payout changes, this page changes with it.
Every crime in MeowStreets
The city runs on 12 crimes across 3 districts, from turning over a dumpster to emptying a museum case. Each one costs nerve, pays a range, and has its own sentence waiting if it goes wrong.
Every piece of equipment
30 weapons, throwables and armour in six tiers, for four slots. A weapon has a damage and an accuracy rating, armour an armor rating, and nothing has a special feature. Any cat can buy any tier. Whiskers & Co. sells them, and buys any of it back at half price.
Tools, consumables and loot
Whiskers & Co. sells the tools a crime consumes and the consumables that refill a bar; the city hands out the loot and the three district rares that can only be found on a clean job.
Every job in the city
Honest money. A shift runs 8 hours and blocks nothing while it does — you start it, play the rest of the city, and collect when it lands. Cut a day short and you are paid for the whole hours you worked, though a short day earns no job point.
Every gym and what it favours
Stats are bought with energy, and where you spend it decides what grows. A gym is unlocked by the energy you have already spent training, not by your level — the ladder rewards the hours, not the birthday.
Every course and what it unlocks
48 courses in 4 tracks. A course runs offline and finishes whether you are here or not, which makes the long ones the reason to come back next week rather than tonight.
Every hideout
Where a cat sleeps decides how happy it can be, and happiness is the multiplier under every hour at the gym. The ladder runs from a cardboard box to a harbour penthouse and is climbed one rung at a time: each price is the cost of that step, there is no level requirement, and every rung is bought once and kept — there is no rent.
The Cat Cafe
Under the Old Quarter, down the steps behind the bakery. Two of the three things here are cheap and repeatable — one claim each every 8 hours — and the third is the most expensive thing in the city that does nothing for you at all. Every picture on the wall is looked at by a staff member before it goes up, and can be taken down by the cat who hung it at any time.
Every heist band in MeowStreets
A heist is a temporary public clowder — 2 or 3 cats, one role each, formed for a single job and gone once it lands. The leader's level picks the band — 4 of them, and only the leader's level decides which — and the band sets the scale of the night. The leader then picks one of 3 jobs, which sets its shape: the cold store (cheap, quick, forgiving), the midnight vault (the middle of the road), the armoured van (heavy, slow, all three roles). Both are frozen onto the job when the lobby opens, so every cat who joins sees the stake, the run and the return before accepting.
Playing
Nothing here is a spoiler and nothing here is a substitute: the numbers are only the frame. Create a cat — it is free to play, it runs in the tab you already have open, and it installs to a phone home screen.