Fence a stolen bicycle
A lock is only a suggestion if you brought the right tool.
| District | The Alleys |
|---|---|
| Level required | Level 6 |
| Nerve | 6 (30 minutes of regeneration) |
| Base success chance | 72% |
| Payout | $420 – $680 |
| XP | 14 |
| Jail if caught | 12 minutes |
| Injury on arrest | None |
| Tools consumed | Bolt cutters |
| Common find | Lucky fish bone |
| District rare | The Alleys glass eye |
What a run is worth
Fence a stolen bicycle costs 6 nerve, which the city gives back in 30 minutes. At its base 72% success chance an attempt returns about $396 on average, and $150 of that is spent on the tools it burns whether it lands or not — about $246 net — roughly $41 per point of nerve, before the chain multiplier, crew perks, courses and equipment move it.
It cannot be attempted without Bolt cutters, consumed whether the job lands or not, and a clean job breaks the tool about 5% of the time.
When it goes wrong
A failure means 12 minutes in the cells, multiplied by your heat — a cat at 80 heat serves nearly twice as long. Bail is $25 a minute times your level, and each crime adds 10 heat to its district; heat cools by one point every five minutes and a district above 80 is closed for business entirely.
Clean jobs
A clean job — the critical outcome, whose odds rise as you master the crime — pays one and a half times the cash and the XP and turns up a Lucky fish bone. About one clean job in a hundred also turns up The Alleys glass eye, which is the only way that piece ever enters the city.