Fish market heist
Fresh catch. Questionable ownership.
| District | Dockside |
|---|---|
| Level required | Level 2 |
| Nerve | 6 (30 minutes of regeneration) |
| Base success chance | 78% |
| Payout | $130 – $210 |
| XP | 12 |
| Jail if caught | 10 minutes |
| Injury on arrest | None |
| Tools consumed | None |
| Common find | Dockside pearl |
| District rare | Black tide pearl |
What a run is worth
Fish market heist costs 6 nerve, which the city gives back in 30 minutes. At its base 78% success chance an attempt returns about $133 on average — roughly $22 per point of nerve, before the chain multiplier, crew perks, courses and equipment move it.
It needs no tools, so nerve and patience are the only inputs.
When it goes wrong
A failure means 10 minutes in the cells, multiplied by your heat — a cat at 80 heat serves nearly twice as long. Bail is $25 a minute times your level, and each crime adds 10 heat to its district; heat cools by one point every five minutes and a district above 80 is closed for business entirely.
Clean jobs
A clean job — the critical outcome, whose odds rise as you master the crime — pays one and a half times the cash and the XP and turns up a Dockside pearl. About one clean job in a hundred also turns up Black tide pearl, which is the only way that piece ever enters the city.