Pickpocket a tourist
They never look down. You never look away.
| District | The Alleys |
|---|---|
| Level required | Level 3 |
| Nerve | 4 (20 minutes of regeneration) |
| Base success chance | 82% |
| Payout | $95 – $160 |
| XP | 9 |
| Jail if caught | 8 minutes |
| Injury on arrest | None |
| Tools consumed | None |
| Common find | Lucky fish bone |
| District rare | The Alleys glass eye |
What a run is worth
Pickpocket a tourist costs 4 nerve, which the city gives back in 20 minutes. At its base 82% success chance an attempt returns about $105 on average — roughly $26 per point of nerve, before the chain multiplier, crew perks, courses and equipment move it.
It needs no tools, so nerve and patience are the only inputs.
When it goes wrong
A failure means 8 minutes in the cells, multiplied by your heat — a cat at 80 heat serves nearly twice as long. Bail is $25 a minute times your level, and each crime adds 10 heat to its district; heat cools by one point every five minutes and a district above 80 is closed for business entirely.
Clean jobs
A clean job — the critical outcome, whose odds rise as you master the crime — pays one and a half times the cash and the XP and turns up a Lucky fish bone. About one clean job in a hundred also turns up The Alleys glass eye, which is the only way that piece ever enters the city.