Rooftop burglary
The penthouse has a window of opportunity.
| District | Old Quarter |
|---|---|
| Level required | Level 4 |
| Nerve | 10 (50 minutes of regeneration) |
| Base success chance | 62% |
| Payout | $380 – $625 |
| XP | 22 |
| Jail if caught | 20 minutes |
| Injury on arrest | 20 health |
| Tools consumed | None |
| Common find | Antique collar |
| District rare | Old Quarter signet |
What a run is worth
Rooftop burglary costs 10 nerve, which the city gives back in 50 minutes. At its base 62% success chance an attempt returns about $312 on average — roughly $31 per point of nerve, before the chain multiplier, crew perks, courses and equipment move it.
It needs no tools, so nerve and patience are the only inputs.
When it goes wrong
A failure means 20 minutes in the cells, multiplied by your heat — a cat at 80 heat serves nearly twice as long, and the arrest costs 20 health on the way in. Bail is $25 a minute times your level, and each crime adds 10 heat to its district; heat cools by one point every five minutes and a district above 80 is closed for business entirely.
Clean jobs
A clean job — the critical outcome, whose odds rise as you master the crime — pays one and a half times the cash and the XP and turns up a Antique collar. About one clean job in a hundred also turns up Old Quarter signet, which is the only way that piece ever enters the city.