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Rooftop burglary

The penthouse has a window of opportunity.

DistrictOld Quarter
Level requiredLevel 4
Nerve10 (50 minutes of regeneration)
Base success chance86%
Payout$418 – $688
XP22
Jail if caught20 minutes
Injury on arrest20 health
Tools consumedNone
Common findAntique collar
District rareOld Quarter signet

What a run is worth

Rooftop burglary costs 10 nerve, which the city gives back in 50 minutes. At its base 86% success chance an attempt returns about $476 on average — roughly $48 per point of nerve, before mastery, crew perks, courses and equipment move it.

It needs no tools, so nerve and patience are the only inputs.

When it goes wrong

Some failures slip away with no cell, and more of them as your mastery climbs. Either way a job gone wrong costs you some of your feel for it: the job's mastery slips back, never more than a rank at a time and never for a cat under level 5, and the surer the job and the more you had mastered it, the further it slips. The rest mean 20 minutes in the cells, multiplied by your heat — a cat at 80 heat serves nearly twice as long, and the arrest costs 20 health on the way in. Bail is $50 a minute times your level, up to level 20, and a press here leaves about 8 heat in its district, less by the quiet way in and more by the loud one; heat cools by one point every five minutes, and above 80 a district still takes the job but pays half the XP and turns no clean job at all.

Clean jobs

A clean job — the critical outcome, whose odds rise as you master the crime — pays one and a half times the cash and the XP and turns up a Antique collar. About one clean job in a hundred also turns up Old Quarter signet, which is the only way that piece ever enters the city.