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Run a catnip stall

Sell a little joy. Keep the change.

DistrictThe Alleys
Level requiredLevel 10
Nerve8 (40 minutes of regeneration)
Base success chance66%
Payout$860 – $1,420
XP20
Jail if caught20 minutes
Injury on arrestNone
Tools consumedCatnip crate
Common findLucky fish bone
District rareThe Alleys glass eye

What a run is worth

Run a catnip stall costs 8 nerve, which the city gives back in 40 minutes. At its base 66% success chance an attempt returns about $752 on average, and $300 of that is spent on the tools it burns whether it lands or not — about $452 net — roughly $57 per point of nerve, before the chain multiplier, crew perks, courses and equipment move it.

It cannot be attempted without Catnip crate, consumed whether the job lands or not, and a clean job breaks the tool about 5% of the time.

When it goes wrong

A failure means 20 minutes in the cells, multiplied by your heat — a cat at 80 heat serves nearly twice as long. Bail is $25 a minute times your level, and each crime adds 10 heat to its district; heat cools by one point every five minutes and a district above 80 is closed for business entirely.

Clean jobs

A clean job — the critical outcome, whose odds rise as you master the crime — pays one and a half times the cash and the XP and turns up a Lucky fish bone. About one clean job in a hundred also turns up The Alleys glass eye, which is the only way that piece ever enters the city.