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Tier 1 heists: $100 in, $150 out

A tier 1 job is what a leader at level 1 opens. A leader always gets the highest band their level meets, so this is the deal from level 1 until level 5. Each cat in the clowder stakes $100 and comes home with that back plus about $150 if the job lands, or $50 if it does not.

Leader levelAny level
Clowder2–3 cats, one role each
Stake a cat$100
Profit a cat on success$150
Returned on a bust$50
At risk a cat$50
Base success chance50%
Best odds reachable85%
Run time15 minutes
Kit$10 for +8% odds
Launch cost a cat20 energy and 10 nerve
XP20 on success, 5 on a bust

What the job is worth

A cat risks $50 — the stake less the $50 a bust hands back — against $150. At the band's base 50% that is about $50 an attempt, and it breaks even at 25%, under the base chance itself — so a clowder that has trained nothing is already on the right side of it. A full clowder of 3 shares a pool of $450 on a success: half of it evenly, half by role skill.

Reaching the ceiling

Odds start at 50% and the clowder raises them: up to 10 points from each cat's role stat, 10 for filling all 3 seats, and 8 for a $10 kit. 3 cats at the role cap with a kit reach 85% — the 85% ceiling exactly, and no pair can get there. A pair, however well trained, tops out at 78%.

Who can join one

Only the leader's level is read, and only when the lobby opens. A cat of any level can take a seat in a tier 1 job and is paid out of the same pool as everyone else, which is why the fastest way onto a richer band is to be invited onto one rather than to level into it. A leader who reaches level 5 opens tier 2 jobs instead — the ladder moves on, so the lower band stops being offered to them rather than staying as a cheaper option.