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Tier 4 heists: $1,500 in, $2,600 out

A tier 4 job is what a leader at level 20 opens. A leader always gets the highest band their level meets, so this is the deal from level 20 upward. Each cat in the clowder stakes $1,500 and comes home with that back plus about $2,600 if the job lands, or $500 if it does not.

Leader levelLevel 20
Clowder2–3 cats, one role each
Stake a cat$1,500
Profit a cat on success$2,600
Returned on a bust$500
At risk a cat$1,000
Base success chance35%
Best odds reachable83%
Run time30 minutes
Kit$150 for +8% odds
Launch cost a cat20 energy and 10 nerve
XP20 on success, 5 on a bust

What the job is worth

A cat risks $1,000 — the stake less the $500 a bust hands back — against $2,600. At the band's base 35% that is about $260 an attempt, and it breaks even at 28%, under the base chance itself — so a clowder that has trained nothing is already on the right side of it. A full clowder of 3 shares a pool of $7,800 on a success: half of it evenly, half by role skill.

Reaching the ceiling

Odds start at 35% and the clowder raises them: up to 10 points from each cat's role stat, 10 for filling all 3 seats, and 8 for a $150 kit. 3 cats at the role cap with a kit reach 83%, which is under the 85% ceiling: on this band the arithmetic runs out before the cap does. A pair, however well trained, tops out at 63%.

Who can join one

Only the leader's level is read, and only when the lobby opens. A cat of any level can take a seat in a tier 4 job and is paid out of the same pool as everyone else, which is why the fastest way onto a richer band is to be invited onto one rather than to level into it. This is the top of the ladder: no level beyond 20 changes the deal.