Warehouse mouser
Keep the dock sheds clear. They pay by the week, not the tail.
| Level required | Level 3 |
|---|---|
| Pay | $700 a shift |
| Shift length | 8 hours |
| XP | 20 |
| Pay per day | $2,100 at 3 shifts a day |
Working, versus stealing
A shift costs no nerve and no energy: it is a timer, not a spend, so it runs alongside everything else. That makes Warehouse mouser the floor under a bad night in the The Alleys rather than a strategy of its own — and the job points it pays buy perks that make the crimes pay better.