Nine Lives
The last gym you will ever need. It has nine lives, and so will you.
| Membership | $1,500,000 |
|---|---|
| Energy spent to join | 300,000 |
| Strength multiplier | ×3 |
| Defense multiplier | ×3 |
| Speed multiplier | ×3 |
| Dexterity multiplier | ×3 |
| A train | 10 energy, up to 999 at a press |
| Its own rule | You walk in on your first life. Every 100,000 energy trained inside is another, up to nine, and each life after the first adds 0.1 to every multiplier: ×3.8 on the ninth. |
What it is for
Nine Lives trains all four stats alike. You walk in on your first life. Every 100,000 energy trained inside is another, up to nine, and each life after the first adds 0.1 to every multiplier: ×3.8 on the ninth. Training spends energy and a little happiness — half the energy, capped at what you have — so a full hideout and a fed companion are worth more at the gym than anywhere else in the city. Energy regenerates at 0.5 a minute, so a 100-point bar is 3 hours 20 minutes of training a day if you never spend it elsewhere.
The rest of the ladder
Alley Gym · The Scratching Post · Dockside Boxing Club · Rooftop Parkour Loft · Harbour Ironworks · Fire-escape Circuit · Fishmarket Ice House · The Clocktower · Cathedral Roof Club · The Pit · Shipbreaker's Yard · The Roundhouse