Cold reading
Know what a cat will do before they do.
| Track | Mind |
|---|---|
| Length | 14 days |
| Price | $17,500 |
| Requires | Old networks |
| Perk | +3 points to every crime’s success chance, −15% jail time and +2 points on the chance a job comes off clean |
What it changes
The perk is permanent once the course finishes: +3 points to every crime’s success chance, −15% jail time and +2 points on the chance a job comes off clean. Every course a cat has completed is folded into one modifier the whole game reads, so this stacks with crew perks, job perks, spent merits and a fed companion rather than replacing any of them.
What it opens
The rest of the Mind track
Street law · Patience · Creative accounting · Old networks · Alibis · Composure · Guard rotations · Old maps · Streetwise · Criminal psychology · Grand strategy