Composure
Strays trust a calm cat, and so do nerves.
| Track | Mind |
|---|---|
| Length | 16 days |
| Price | $45,000 |
| Requires | Alibis |
| Perk | +2 maximum nerve (never past 100, however it is raised), and a fed companion’s bonus is 1 larger |
What it changes
The perk is permanent once the course finishes: +2 maximum nerve (never past 100, however it is raised), and a fed companion’s bonus is 1 larger. Every course a cat has completed is folded into one modifier the whole game reads, so this stacks with crew perks, job perks, spent merits and a fed companion rather than replacing any of them.
What it opens
The rest of the Mind track
Street law · Patience · Creative accounting · Old networks · Cold reading · Alibis · Guard rotations · Old maps · Streetwise · Criminal psychology · Grand strategy