Grand strategy
See the whole board. Move one piece.
| Track | Mind |
|---|---|
| Length | 35 days |
| Price | $240,000 |
| Requires | Criminal psychology |
| Perk | +2 maximum nerve (never past 100, however it is raised) and −10% jail time |
What it changes
The perk is permanent once the course finishes: +2 maximum nerve (never past 100, however it is raised) and −10% jail time. Every course a cat has completed is folded into one modifier the whole game reads, so this stacks with crew perks, job perks, spent merits and a fed companion rather than replacing any of them.
The rest of the Mind track
Street law · Patience · Creative accounting · Old networks · Cold reading · Alibis · Composure · Guard rotations · Old maps · Streetwise · Criminal psychology